//void get_pixel_size(const int _game_box_size )
//{
//	The relative pixel size must thus be a valid multiple of N (Default 90)
//	Whilst this may seem like a big limitation, it allows for consistant 
//	game play even if the screen is increased.....there is proberably a better way of doing this
//	But more on that later
//	
//	if(_game_box_size%_grid_size ==0)
//		_map_pixel_size = _game_box_size/_grid_size;
//	else
//		_map_pixel_size = 5;
//		ENTER AN ERROR MESSAGE HERE
//		REPLACE THE DEFAULT WITH AN ERROR MESSAGE	
//}


////The first thing to do is generate out game map
//	//This is going to consist of a NxN (default 90x90) grid.
//	get_pixel_size(_game_box_size);